In the wake of a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy around card prices guarantees almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Did you know that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous core games and spin-offs, chances are that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu